Fo1 how to give companions weapons
WebTycho is a Desert Ranger and a recruitable companion in Fallout. Born in a survivalist community in what was once Nevada, Tycho is the grandson of a Texas Ranger, and heir to at least two generations of training, knowledge, and weapons. His family rode out the war in the safety of this community in the Nevada badlands, learning everything about survival …
Fo1 how to give companions weapons
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WebJun 4, 2012 · One way you can force them to use another weapon is to trade or steal all the ammo for the gun they're using, and give them ammo only for the gun you want them to … WebFallout 1 Mods. Edit. This is a list of known content modifications, engine tweaks and unofficial patches for Fallout 1. The list isn't necessarily 100% comprehensive; it's …
WebAs far as I know, fallout 1 companions only use ammo, weapons (specific list for each one), and stimpacks you give them. If you ask them to use their best weapon next … WebCompanions have their own default weapons. If their default weapon is a gun, then it'll have infinite ammo. For example, Boone's default hunting rifle will never run out of .308 rounds. However, if you give them a different gun, then they will use it as long as it's more powerful than their default weapon, and it will consume ammo.
WebOct 27, 2008 · You need to use the steal skill on them. There are no consequences for doing so, and you can take/ give whatever you want w/o them noticing. Note that the only equipment that you can give them which they will use is weapons (+the corresponding ammo) and stimpaks. Oboeshoes: You need to use the steal skill on them. WebFeb 2, 2016 · Giving companions weapons is basically a late-game thing if you do it at all. When a companion isn't with you then they only need the gun and 1 unit of ammo for it like settlers do making them good settlement guards, but when they're with you they use up ammo normally.
WebJun 2, 2024 · White companion equipment can be purchased from Weaponsmith, Woodworker, Armorer, Leatherworker, and Tailor merchants throughout the world... just go to those vendors in any large city to find the one …
WebThe Hub was founded in 2093 by a man named Angus, who set up camp around a filthy oasis in the desert and an old town, relatively untouched by the Great War. He proceeded to begin trading with other settlements. [Non-game 1] In 2096, a man named Harold rose to the level of a caravan boss in the Hub. His caravans suffered occasional attacks in ... north american empireWebarmor and clothing. This page lists all armor and clothing in Fallout. The content is not described in full detail on this page. For details, please see the respective articles. For armor and clothing in other Fallout games, please see "Armor and clothing". For an overview of Fallout content, please refer to " Portal:Fallout ." how to repair astigmatismWebNov 30, 2015 · Most companions do pick up weapons they find (and like), yes. Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have … how to repair a stihl chainsawWebHow to give companions weapons in Fallout 1? Ian ran out of ammo for his pistol and I’m trying to take on the death claws by the gun runners in boneyard but even when I reverse … how to repair a straw hatWebThe L30 Gatling laser is an energy weapon in Fallout and Fallout 2. Designed specifically for military use, the L30 was in the prototype stage at the beginning of the Resource Wars. Carried by some of the nightkin on the second level of the Mariposa Military Base. Carried by the Lieutenant. Two in the Cathedral: one is carried by the nightkin just after the door … north american energypartners stock priceWebApr 11, 2024 · Right now I'm mainly equipping them with weapons they're good at but I was wondering if there were specific weapon types that were effective for companions. For example, thrown weapons look interesting because they can be used with a shield and they only take a single inventory slot. But obviously they don't shoot as far as bows and they … how to repair a stippled ceilingWebIt is only in limited situations will I have my companions use really powerful armor and weapons such as clearing out the quarry (I increased the amount of enemies spawned in the game and to clear it out you must kill roughly about 15-20 deathclaws usually they all rush you simultaneously). #7 fishhooks Oct 15, 2015 @ 12:02pm north american ems